02-19-2021, 02:52 AM
If work hasn’t already started on a new Stratego site, I’d like to recommend this as some inspiration for some piece art/animations: https://m.youtube.com/watch?v=DgRBH42agWs
It’s from a PC Stratego game released in 1998 that I recently remembered playing with some family members at a very young age. It’s been almost 20 years since I last played that game, but it surprisingly still looks quite decent for how old it is. I find the piece movements from this game to be much more interesting than what newer site that recently died had. The Flag also, for example, actually had a person seen holding it, which would’ve been more historically accurate than having nobody holding it (there were no people seen with the flag in the newer art).
I also like all the little animations that take place whenever the units battle. If I remember correctly, there is a completely different animation for every different type of unit that battles. Since the game I am referring to was released in 1998, there shouldn’t be too much difficulty improving these animations and whatnot either, as technology has obviously come a long way since then. Just something to consider. I had a lot of fun playing this game as a young child, even though I barely remember it and didn’t get to play it more than a handful of times.
It’s from a PC Stratego game released in 1998 that I recently remembered playing with some family members at a very young age. It’s been almost 20 years since I last played that game, but it surprisingly still looks quite decent for how old it is. I find the piece movements from this game to be much more interesting than what newer site that recently died had. The Flag also, for example, actually had a person seen holding it, which would’ve been more historically accurate than having nobody holding it (there were no people seen with the flag in the newer art).
I also like all the little animations that take place whenever the units battle. If I remember correctly, there is a completely different animation for every different type of unit that battles. Since the game I am referring to was released in 1998, there shouldn’t be too much difficulty improving these animations and whatnot either, as technology has obviously come a long way since then. Just something to consider. I had a lot of fun playing this game as a young child, even though I barely remember it and didn’t get to play it more than a handful of times.