01AAAAF
Lieutenant
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Burn Scouts or Save Them?
I’m wondering what you guys think? Is it better to burn your Scouts quickly or save them? I’ll give some of my thoughts, but I still haven’t really decided what I think about Scouts, as they are quite a peculiar piece.
On one hand, if you burn all your Scouts early, you get early info on all of the opponent’s front row pieces and you may have the ability to read their setup. This would allow you to potentially concentrate your forces on whichever flank the opponent is going to attack down. Burning Scouts early also digs lanes for your more important pieces to maneuver, and you aren’t really sacrificing any attacking power to do it, since Scouts can only trade with each other or kill a Spy.
On the other hand, Scouts can be a valuable tool for securing draws/hitting open flags, thanks to their increased mobility. Also, if you can position one of your high pieces near the opponent’s back rows, you can quickly fire a Scout and perhaps snag a trapped Major or Captain (for example). This essentially allows your Scout to “trade” itself for a higher piece. It is a bit harder for Scouts to “trade” for higher pieces at the beginning of a match, because front row pieces are usually backed in some capacity at the start of the match and less high pieces are in the front rows at the start anyway.
If you have 6 more Scouts than your opponent (for example) going into the mid-game and all high pieces are unknown on both sides, this is obviously a massive advantage to have. I would be inclined to save as many Scouts as possible for this reason. At the same time though, an end-game of a Marshal, 5 Miners and 8 Scouts on one side, against 4 Lieutenants, 4 Sergeants and 5 Miners is not at all favorable for the player with the Scouts (assuming flags are closed). This makes me inclined to save my midrange pieces and burn my Scouts.
Some sort of blend between the two is probably the most optimal, but for the sake of a thought experiment I would like to know (assuming you were forced) whether you would choose to burn all of your Scouts in the first 20 moves or save them all, until all of your midrange pieces are dead?
(This post was last modified: 01-01-2021 10:00 PM by 01AAAAF.)
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01-01-2021 09:57 PM |
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TemplateRex
Scout
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RE: Burn Scouts or Save Them?
(01-02-2021 10:45 PM)01AAAAF Wrote: Do either of you think it’s a good idea to try and preserve all of the Scouts until at least the mid-game? I’ve been working on a setup theory that hides as much info as possible for as long as possible and also has a big Scout advantage to make gaining info easier against opponents who also like to hide their info. The main problem is being down a lot of midrange pieces if you aren’t careful, but I’d like to try and make it work somehow.
I don't think it's a good idea to always preserve all your scouts until the mid-game at all costs. It makes you too predictable. E.g. if your opponent knows you always do this, he won't come at you with sergeants anymore So you want to rely on a mixture of scouting, bluff defense (which also could be scouts, but moving only one square!) and real defense.
E.g. if you open on your flanks with mid-range pieces (captains, majors, perhaps a colonel) then you won't have good escape lanes early on. To discover what pieces are coming at them from behind the lake, you could use one or two scouts on the B- and I-lanes. This also creates some mobility for you that allows for a retreat or supply of fresh defenders.
Of course, your opponents will sometimes use miners and sergeants to bleed you from a few scouts, so don't overdo it and mix it up.
I hereby grant explicit permission to all my opponents to record and publish my games as they see fit.
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01-03-2021 05:51 PM |
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